20 years of ORC

Twenty years ago today I was in the long-departed Ottakar’s Bookshop, in Edinburgh, wondering if anyone would come and play games with me.

It was not the best time for tabletop roleplaying games. They had fallen off the cultural radar completely during the 1990s, with an aging player base and no signs of transformation ahead. But I still loved them, more than ever in fact given the exciting experimentation of the indie scenes in the UK and the US, and when I found a high street retailer who wanted to make space for the games, I saw an opportunity.

Only a handful of people turned up to those first meetings of what became the Ottakar’s Roleplaying Club, but they kept coming back, and slowly the numbers grew. Soon my Saturdays had a reliable date: we’d meet at the bookshop, wander over the road to a giant internet cafe with lots of empty tables, and then play games all afternoon.

In time, the Ottakar’s Roleplaying Club morphed into the Open Roleplaying Community, and other people stepped up to steer it as I departed to the other side of the planet. (Dave! Bill!) And it’s still around today! Although it is very different in form these days, it still does the same job: it’s a welcoming hub for all people who want to come together and play these wonderful, ridiculous games together.

And of course, in that same time, tabletop roleplaying games have become a legitimate cultural phenomenon, attaining a level of cultural presence that would have shocked me that day in Ottakars!

I’m really proud of ORC (the acronym was entirely accidental!), and grateful for the wonderful friends I made there, many of whom I’m still in touch with today. I learned a lot. Some of those lessons are top of mind right now in fact, as I’m busy community-building in the TTRPG space again, this time for the glorious KiwiRPG. Just can’t help myself!

“True Love Match” launches today!

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I’m excited to release into the wild the full edition of my game of romance and reality TV, True Love Match. Yep, it’s The Bachelor: The Role-Playing Game.

You and some friends move between two rooms and pretend to go on dates with each other, and if it works right you all end up with nightmares. NO, I mean you all end up with FUN STORIES TO TELL yeah that’s it.

The game is also a demonstration of the power of interactive experiences, which is what this whole Taleturn thing I’m doing is about.

It’s free to download and released into Creative Commons too. If any of this sounds interesting to you, go grab it! Or spread the word to those who might be into it.