Square birthday

I just turned 49. Yes, it’s a big one! A square birthday, seven lots of seven years. My last square birthday was when I turned 36 in 2012, and my next one will arrive (cross fingers) in 2040.

A square birthday is a great opportunity to take stock. How has my life worked out across those seven even pieces of seven years?

0-6: I was born and learned to be human. I lived a life of immense privilege, which is to say, i was surrounded by happy and kind family, economically secure and untouched by major trauma or instability; many do not have such luck in the lottery of birth.

7-13: I found a path. My creative energies and cultural interests fired up and fixed on the things that occupy me to this day: narratives and interactivity, writing and gameplay, performance and emotion.

14-20: I became, properly, me. My sense of self clicked into place after a few years of determined self-interrogation. I fell in love a bit, and thought hard about what that meant. I developed a metaphysics about my own identity and what it is to live in the world. I started being creatively ambitious and saw that I could be a leader when I wanted.

21-27: I started making some bigger moves, with creative projects, with community efforts, with my own life. Went to the other side of the world, to see just how big it was. Met the love of my life in this chunk of time, too.

28-34: Deconstructed all of it. Went back to first principles. Came home transformed. Followed the possibilities I came across. Returned to academia to pursue an insight that was uniquely mine, wrote a novel that pushed me to the limit, started seeking work in those narrow areas for which I was uniquely suited. None of it came to anything, of course, but it was rewarding nonetheless. Then got civil unioned, and became a parent, which immediately overshadowed all else.

35-41: Everything outside fell away around being a Dad for a young child. Unprecedented sensation that i was in the right place doing the right thing whenever I was with them. Also, dog!

42-now: Dad for an older child, against a world of rapidly increasing upset and chaos. Being a stable force against instability occupied my thoughts and emotions. Also did some of the best creative work of my life. However, I was holding too much, and by the end of this time I began to break. It humbled me.

What is coming next? I really don’t know. “Dad” means a different thing nowadays. The world is getting more unstable, not less. And we have two dogs. But it’s good to cast an eye back over this, and see each block being laid that together give me now a place to stand.

I’m just going to try and look after people, and make some interesting things, and breathe deep and sure and calm.

My game is on Kickstarter right now

It’s called FiveEvil: Fiendish 5E Horror.

It’s a tabletop roleplaying-game, like Dungeons & Dragons, only it is for playing horror.

I like horror, even though I’m a bit of a scaredy cat. Sometimes I have to turn a movie off and finish it the next day while the sun is up.

And I really like horror in games. There’s something about scary times and playing creative games with your buddies that really works for me. I think it’s just a special thing to do. So making this game has been a nightmare come true.

FiveEvil is being released by Handiwork Games. It is on Kickstarter now! It has already funded at basic level and we are trying to keep spreading the word so we can make the book exceptional, with more amazing art by Scott Purdy, and a bonus extra scenario by Gar Hanrahan, and more treats!

Getting the word out has been incredibly hard. Social media has collapsed as a way to share the creative projects we are all working on. Specialist journalism has also mostly collapsed so most of the outlets that might have covered us are missing in action. It’s tough!

If you are reading this – and you know someone who might like FiveEvil – please tell them! It might be the only way they could ever hear about it!

Scary best wishes everyone!

https://www.kickstarter.com/projects/jonhodgsonmaptiles2/fiveevil/description

P.S I’m trapped in a telly send help!!

Enjoying old stuff

Podcast Where Eagles Dare has returned to their loving, detailed coverage of 1980s British kids adventure comic Eagle with the dramatic moment of its merger with the long-lived Tiger. I remember it well from the first time around. I was 9 years old when this landed in NZ, and listening to the podcast describing these stories (and pulling out the issues from a box in the shed) brings me right back. I remember walking to the local newsagents where I had each issue put aside for me, I remember the shocking panels of death and destruction, and I remember the taste of the muesli bars with the little pieces of dried apricot that I’d eat while I flipped the pages.

I’m closing in on 50 now, so I’m the perfect age for nostalgia; indeed, it sometimes seems that the entire entertainment industry is tilted towards monetizing my generation’s hazy-fond memories of a simpler time. (Mostly I find that trend frustrating. The exceptions are, I think, instructive: Doctor Who never stopped (even when it was off TV) and has always operated on a healthy disrespect for its own past; Twin Peaks The Return delighted in thwarting any nostalgic impulse a viewer might have sought, resolving its past in a more profound way; Slayers operated as an act of redemption and penance for the failings of Buffy The Vampire Slayer; the Dungeons & Dragons movie was an honourable return to the deeper themes of the final episode of Freaks & Geeks.) Mostly, I’m not interesting in reboots and reimaginings and returns, but in the original material itself.

So, returning to the Eagle comic, and also enjoying dipping into old Doctor Who episodes, and The Twilight Zone and The Prisoner and classic Star Trek and more.

I suspect that my renewed interest in old stuff is partly due to the age of cultural overload in which we live. There is simply too much content these days. I long ago stopped trying to keep up. (In fact, I stopped trying to keep up in the 90s, I still haven’t seen Star Trek Deep Space Nine or The Sopranos.) But it’s not just that: there’s also something pleasant in the pace of this old material.

Old TV was created to a different plan, serving a different social need. It’s distant enough from the present, and I’m old enough now that I can disentangle it sufficiently from my own direct experience, so that I find part of the pleasure of old stuff is seeing the implied world created by what’s on screen.

When I watch old TV, it almost feels like I get to sit alongside a family gathered around their giant television at teatime, tuning in for the latest episode of a show they like. The old episodes invoke their own perfect audience. I get to experience the past, reflected on the screen.

There’s just so much there there, packed into the cultural products of the past. You can unfold so much from them (TV show as an unfolding text, one might even say). And when I watch or read things of which I have personal memories, like those comics, that historical moment is overlaid with personal sense memory. It’s a rich sensation. There’s an appeal to it, a kind of seeing-clearly, holding the weight of the past in a different way. It makes me more kindly disposed to the past, and to its denizens. They tried, we all tried, and they all just wanted to be scared by the slimy monsters Under The Mountain and laugh when Billy T James showed up for an incoherent cameo.

The golden age of science fiction is 12, and the golden age of music is 17, and there’s no mystery to me why we keep returning to these things as we age, why I go back to them now: we’re not done with them yet. The worlds and emotions and sensations created by art go deep, unfathomably deep. We’ll never touch bottom. I can return forever to Nirvana’s In Utero and Stephen King’s The Long Walk and Jim Cameron’s The Abyss and I’ll never scrape bottom. Other generations have their own touchstones that go just as deep, and I’ve been enjoying watching them, imagining the way they burrowed into the hearts of their era’s audience, but these are mine, and I’ll treasure them.

In Eagle & Tiger there’s a story about an alien who manufactured a plague to destroy humanity and was defeated but escapes death and sets about murdering everyone he meets. There’s also a story about an alien who comes to earth to ride a BMX because BMXs are cool. And that’s just the way it should be.

Enjoying Flow

One of those basketball moments where all my teammates were like “whoa what a move” and the opposition guy I scored on was like “whoa nice move” and I have no memory of what I did

Last week I fell over

I posted the above on social media a few days ago, and I’m still thinking about it. That version is obviously tuned for self-deprecating comedy, but there are a few more layers. Like:

I love playing basketball right now. I am not the player I was, unsurprisingly now I’m in my late 40s, but in some crucial ways I am as good a player as I’ve ever been. Raw athleticism was never exactly a strength for me! Solid old-man basics work well.

This particular game did not start with fortune smiling upon it. I was caught in a traffic jam, presumably an accident somewhere in the dense network of Wellington, that saw me arrive when the first quarter was well underway. I hate arriving late, and it has been years since the last time I did so! Apart from letting the team down (at least we weren’t short that night) it means I miss the warm-up period, getting some movement into my body, taking some shots, moving the ball around. Anyway, I do some stretches as the quarter winds down and take the court for the start of the second, pleased to be there, pleased to see everyone. It’s a good team, a friendly and supportive team, and I truly enjoy getting out and playing with them every week, even the games that don’t turn out so hot for me. Like last week! I fell over, all right, lost my balance as I sprinted up the court for a long fast break pass, lost my balance as I lost any sense of where the ball was going so it bounced off me as I tumbled to the floor. Far from my finest basketball moment!

I was on the court for less than a minute before I set up at the top of the key and the ball was passed in my direction, and in perfect rhythm I caught and shot a lovely mid-range jumper that I knew was going in before the pass had even reached my hands.

Flow.

Overall it was my best game in a good long time, a year probably. I made passes that turned into easy baskets, I hit shots when I had them, I defended well. I was feeling good about it all when in the last quarter I took a position on down low with my back to the basket, another spot in which I’m comfortable, and their biggest and best defender locked his body against mine as the ball arrived in my hands, and

and then I was under the hoop and the ball had gone in and the defender told me that was a nice move.

Dropping the left foot past the defender, shifting weight, quickly pivoting to the basket, all while controlling the ball so it isn’t a walking violation; there’re just enough moving parts you have to line up just right that it’s hard to think yourself through it. I remember being 16 and in the St Bernard’s College gymnasium with Coach Tony Brown and doing the drop step over and over again (and trying to finish with a little jump hook shooting motion that I never really got on with). I remember thinking it: move my foot… plant it… and now turn…

Psychologist Mihaly Csikszentmihalyi described a concept called flow in his work in the 1990s: a state of perfect engagement in a challenging task, where both time and reflective thought disappear. (Recently it has acquired a lot of prominence in research around video games.) It’s the absence of deliberative/conscious thought that strikes me as interesting about a flow state. There can be quite sophisticated navigation of knowledge and decision-making processes, but it happens so smoothly and easily, there’s no sense of working at it, of choosing. Linking back to my conception of free will (i.e. our cognitive system manages difficult processing tasks by bouncing them through an experiential/reflective system that is consciousness, our conscious experience functioning as a control and mediation device, what we experience as conscious choice is the unconscious sum of these conscious experiences), the connections are pretty straightforward: flow is highly active processing that doesn’t need to pass through the consciousness. And it feels good.

Basketball is a reliable highlight of my week because it gets me to this place. Even better for me, it gets there in a small group context; experiencing harmony with others is profoundly satisfying (in the psyc literature it’s called synchronythis Nature article has an overview).

In the role-playing games I create and play, flow is also achievable, but trickier to find. The level of abstract manipulation required in these games is a block. Compare improvisors who perform imaginative tasks together without the underlying reference structure that RPGs usually impose, and who can hit a flow state more easily. But it happens often enough, when the wind blows the right way, where game and players hit the right rhythm together.

I’m not really going anywhere with this post, just tapping down a series of thoughts, but maybe I’ve arrived at a personal call to action. If flow is important to me, and it clearly is, maybe I need to make that more of a priority in the games I play. I’ve been doing so much gameplay as work for years now – constantly testing this or that new game system, layering cognitive work into the experience – perhaps I need to put flow on the table a bit more prominently, and try and create those conditions a little more purposefully. Sounds like a good aim. Okay then.

(While I’m thinking about basketball and flow: the deliberately ungrammatical title of my novel about four teenage boys renegotiating their friendship, in move, is an allusion to this kind of unconscious action – their various connected friendships shift into a new configuration with the the same kind of instinctive flow and adjustment their basketball coach is trying to introduce to their teamwork. I put in move into creative commons some years ago, read it online or download it as a free ebook for your kindle or iphone or whatever)

20 years of ORC

Twenty years ago today I was in the long-departed Ottakar’s Bookshop, in Edinburgh, wondering if anyone would come and play games with me.

It was not the best time for tabletop roleplaying games. They had fallen off the cultural radar completely during the 1990s, with an aging player base and no signs of transformation ahead. But I still loved them, more than ever in fact given the exciting experimentation of the indie scenes in the UK and the US, and when I found a high street retailer who wanted to make space for the games, I saw an opportunity.

Only a handful of people turned up to those first meetings of what became the Ottakar’s Roleplaying Club, but they kept coming back, and slowly the numbers grew. Soon my Saturdays had a reliable date: we’d meet at the bookshop, wander over the road to a giant internet cafe with lots of empty tables, and then play games all afternoon.

In time, the Ottakar’s Roleplaying Club morphed into the Open Roleplaying Community, and other people stepped up to steer it as I departed to the other side of the planet. (Dave! Bill!) And it’s still around today! Although it is very different in form these days, it still does the same job: it’s a welcoming hub for all people who want to come together and play these wonderful, ridiculous games together.

And of course, in that same time, tabletop roleplaying games have become a legitimate cultural phenomenon, attaining a level of cultural presence that would have shocked me that day in Ottakars!

I’m really proud of ORC (the acronym was entirely accidental!), and grateful for the wonderful friends I made there, many of whom I’m still in touch with today. I learned a lot. Some of those lessons are top of mind right now in fact, as I’m busy community-building in the TTRPG space again, this time for the glorious KiwiRPG. Just can’t help myself!

20 years at large

morgue & Leon carefully navigate the world

Twenty years ago today, I hopped on a plane with my best bud Leon and we flew from Wellington to London. It was exciting. I’d never been overseas before.

I came back several years later, after exploring Europe and the Middle East and North America, and living long enough in Edinburgh that I still think of it as my other home. 

I wanted to feel the size of the world. The more I travelled, the bigger it all felt, because every place I reached also revealed countless more places in between. But it also ended up feeling not quite so big as all that, because it turns out the world is made of people, and now I have friends scattered all over the globe, and the shape of my life was powerfully changed by these friendships.

The other important thing I learned is that the right place for me to be in that world is here, home again in Aotearoa New Zealand, on the banks of Te Awa Kairangi.

I hope to go see other places again, and visit all my friends out there. I am so glad I met all of you. You make the world feel just the right size.

Felix’s War Diary: 11 November 1918

Monday 11th

It was a great civic reception “Poincare” got yesterday. it was fine weather and aeroplanes overhead dropped messages into the square. To-day just before marching out, we had the news read out to us that hostilities would cease at 11AM to-day. We left at 11AM. and marched 19 kilos to Quievy with full packs up. Everyone is smiling now the war is over. We go on in the morning to Beauvais.

Diving Under The Sea

The sun was shining bright and clean, which was part of it. The warming day felt like memories, not so cold you’d flinch, not so hot you’d ever slow down. Just right, and you squinted as you checked the sky was still blue, and you were a kid so the blue went up and up forever. 

Walking with my daughter along the riverbank, our dog pacing nose-low through the uncut grass, and she said “Daddy, let’s play a game.” We held our breath and pretended to dive under the water as we walked. I made the sound of bubbles, enjoying the sight of her unbrushed hair tipping over her forehead as she pretended to swim ahead. And then she surfaced and turned to me with an amazing smile and asked, “Did you see it?”

There was something happening, I could sense it even then as I replied “I think I saw a shark,” and she said “The shark is still far away, but did you see the skeleton? Come and look!” She dived below the surface again. 

I followed. And we went down below the water together.

A bridge ahead of us softly hummed the wheel-songs of mid-morning traffic. Alongside us, our dog inspected the long grasses on the bank with one paw lifted and tail stiff. The river calmly tried on new dresses, giving each shimmering gown one moment then discarding it forever. 

There was a skeleton in the water. It was deep enough that the colours were all washed out, but still light enough to see. Sand beneath us, and waving long fronds of sea-weed, brown and soft green, and the slow progress of water snails. The skeleton was sitting against a rock, empty eyes gazing out at my diving companion and me.

We surfaced again, and our eyes met. “I saw it,” I said to her, and she told me that the skeleton was probably old, maybe from pirate days and there might be treasure there, but that shark was coming closer so we had to be quick – and I agreed and she took a deep breath and down we went again – 

– a long moment, swimming into the shadow of the great bridge. We came up for air again, and she said to me – “we made it”. 

And without waiting for any reply she swung ahead of me, skipping to catch up with the dog.

I wanted to stay down there, but the skeleton dissolved into images and my footfall bore my weight again. A child, and a dog, and the big blue sky. I’d felt it. 

I remember how it was, to play. On weekday afternoons I look around my old schoolyard, now hers, while I wait for the last bell to ring, and I can sense the ghosts of distant planets and secret tunnels. I remember what we did, and what we said, and how easy it was. But I don’t remember how it felt. Perhaps we have to lose the feeling, as we get older. We start looking too hard at the world, seeing more of it than we once did, but always less as well. And yes we can still choose to imagine, can hurl ourselves into imagination in ever greater ways, but how it felt when we were children – that slips away.

But I’d felt it. Something about the rhythm of it – disappearing into an unknown, silent and separate, and then bursting into the air and telling each other what we’d seen – some barrier fell away. I caught her, just for a moment. And I knew that feeling, I knew it from a long time ago. It was something I’d never expected to feel again. I felt blessed, and uplifted, and calm.

With the dog on a lead, we walked across the bridge to the other side of the river. Cars and trucks passed by, engines raw. I watched my daughter ahead of me, up on her toes to look over the side and down at the river. And I looked down too; down into the water.

Just hanging

“Going viral” is such a weirdly unpleasant phrase for content spread on the internet. Like, the metaphor works of course – except for the bit of the metaphor that equates a funny youtube video with getting really sick. Ah well, I guess it won’t be too long before the association between “viral” and “sickness” becomes so obscure it becomes a pub quiz question.

(Of course there will be pub quiz nights in the future. They existed in the past as well. What do you think all those mysterious hooded strangers did to pass the time between handing out quests to brave adventurers?)

I had a wee taste of virality last week when my 200-word roleplaying game “Holding On” suddenly started getting shared around Facebook and Twitter by people in the roleplaying hobby community. And I’m being a bit silly by even using the v-word, because the community is small and the section of it that shared my game was a tiny subset of that – this Facebook post had eighty-plus shares, this tweet had around a hundred. I have no idea how many people actually saw it, but I scanned through many many comments, and I was contacted by a few people saying “hey, is this yours?” Very gratifying.

The game is a funny little thing. Two people play, and one of them is hanging over an abyss. The other is holding on to them so they don’t fall. It was intended to work as a metaphor for any situation where someone is slipping away forever, but primarily as a very literal representation of the subject matter: someone is hanging on with nothing below them but a very, very long fall.

This isn’t the first time I’ve played with this imagery. Many years ago I wrote a very short story called “Hanging Tough” in which some teenage guys are trying (and failing) to impress some teenage girls by, you guessed it, dangling themselves over an abyss. I intended this as a shorthand caricature of the kind of dumb risktaking engaged in by Those Foolish Youths – again, a metaphor, not something real. Somewhere in the back of my head was that scene in The Lost Boys where they hang on to the underside of a rail bridge and one by one lose their grip, dropping into the mist below. Of course, Kiefer and his gang could fly. Real people wouldn’t so easily take that sort of risk – even for Those Foolish Youths, this is surely a step too far.

And then those photos started coming out of Russia.

extreme22

extreme11

Oh heck. I can hardly even look at them.

Anyway. I’m not really going anywhere with this. I guess the takeaway is, hanging over an abyss is some potent stuff, and I’m pleased I made a game about it. That’s right, I have the lucrative “perilous dangling” subgenre all sewn up! Yay for me.

Those climber pics are from here. Rolling Stone talked to these climbers in 2014.

You can find the game Holding On, and some designer’s notes, at my Taleturn site. (Taleturn is where I put all my game/story/interactivity stuff. Check it out, and follow me on Twitter…)

And you can find the story “Hanging Tough” in the anthology Urban Driftwood, which is now available free in PDF from Dan Rabarts’s site.