Enjoying Flow

One of those basketball moments where all my teammates were like “whoa what a move” and the opposition guy I scored on was like “whoa nice move” and I have no memory of what I did

Last week I fell over

I posted the above on social media a few days ago, and I’m still thinking about it. That version is obviously tuned for self-deprecating comedy, but there are a few more layers. Like:

I love playing basketball right now. I am not the player I was, unsurprisingly now I’m in my late 40s, but in some crucial ways I am as good a player as I’ve ever been. Raw athleticism was never exactly a strength for me! Solid old-man basics work well.

This particular game did not start with fortune smiling upon it. I was caught in a traffic jam, presumably an accident somewhere in the dense network of Wellington, that saw me arrive when the first quarter was well underway. I hate arriving late, and it has been years since the last time I did so! Apart from letting the team down (at least we weren’t short that night) it means I miss the warm-up period, getting some movement into my body, taking some shots, moving the ball around. Anyway, I do some stretches as the quarter winds down and take the court for the start of the second, pleased to be there, pleased to see everyone. It’s a good team, a friendly and supportive team, and I truly enjoy getting out and playing with them every week, even the games that don’t turn out so hot for me. Like last week! I fell over, all right, lost my balance as I sprinted up the court for a long fast break pass, lost my balance as I lost any sense of where the ball was going so it bounced off me as I tumbled to the floor. Far from my finest basketball moment!

I was on the court for less than a minute before I set up at the top of the key and the ball was passed in my direction, and in perfect rhythm I caught and shot a lovely mid-range jumper that I knew was going in before the pass had even reached my hands.

Flow.

Overall it was my best game in a good long time, a year probably. I made passes that turned into easy baskets, I hit shots when I had them, I defended well. I was feeling good about it all when in the last quarter I took a position on down low with my back to the basket, another spot in which I’m comfortable, and their biggest and best defender locked his body against mine as the ball arrived in my hands, and

and then I was under the hoop and the ball had gone in and the defender told me that was a nice move.

Dropping the left foot past the defender, shifting weight, quickly pivoting to the basket, all while controlling the ball so it isn’t a walking violation; there’re just enough moving parts you have to line up just right that it’s hard to think yourself through it. I remember being 16 and in the St Bernard’s College gymnasium with Coach Tony Brown and doing the drop step over and over again (and trying to finish with a little jump hook shooting motion that I never really got on with). I remember thinking it: move my foot… plant it… and now turn…

Psychologist Mihaly Csikszentmihalyi described a concept called flow in his work in the 1990s: a state of perfect engagement in a challenging task, where both time and reflective thought disappear. (Recently it has acquired a lot of prominence in research around video games.) It’s the absence of deliberative/conscious thought that strikes me as interesting about a flow state. There can be quite sophisticated navigation of knowledge and decision-making processes, but it happens so smoothly and easily, there’s no sense of working at it, of choosing. Linking back to my conception of free will (i.e. our cognitive system manages difficult processing tasks by bouncing them through an experiential/reflective system that is consciousness, our conscious experience functioning as a control and mediation device, what we experience as conscious choice is the unconscious sum of these conscious experiences), the connections are pretty straightforward: flow is highly active processing that doesn’t need to pass through the consciousness. And it feels good.

Basketball is a reliable highlight of my week because it gets me to this place. Even better for me, it gets there in a small group context; experiencing harmony with others is profoundly satisfying (in the psyc literature it’s called synchronythis Nature article has an overview).

In the role-playing games I create and play, flow is also achievable, but trickier to find. The level of abstract manipulation required in these games is a block. Compare improvisors who perform imaginative tasks together without the underlying reference structure that RPGs usually impose, and who can hit a flow state more easily. But it happens often enough, when the wind blows the right way, where game and players hit the right rhythm together.

I’m not really going anywhere with this post, just tapping down a series of thoughts, but maybe I’ve arrived at a personal call to action. If flow is important to me, and it clearly is, maybe I need to make that more of a priority in the games I play. I’ve been doing so much gameplay as work for years now – constantly testing this or that new game system, layering cognitive work into the experience – perhaps I need to put flow on the table a bit more prominently, and try and create those conditions a little more purposefully. Sounds like a good aim. Okay then.

(While I’m thinking about basketball and flow: the deliberately ungrammatical title of my novel about four teenage boys renegotiating their friendship, in move, is an allusion to this kind of unconscious action – their various connected friendships shift into a new configuration with the the same kind of instinctive flow and adjustment their basketball coach is trying to introduce to their teamwork. I put in move into creative commons some years ago, read it online or download it as a free ebook for your kindle or iphone or whatever)

20 years of ORC

Twenty years ago today I was in the long-departed Ottakar’s Bookshop, in Edinburgh, wondering if anyone would come and play games with me.

It was not the best time for tabletop roleplaying games. They had fallen off the cultural radar completely during the 1990s, with an aging player base and no signs of transformation ahead. But I still loved them, more than ever in fact given the exciting experimentation of the indie scenes in the UK and the US, and when I found a high street retailer who wanted to make space for the games, I saw an opportunity.

Only a handful of people turned up to those first meetings of what became the Ottakar’s Roleplaying Club, but they kept coming back, and slowly the numbers grew. Soon my Saturdays had a reliable date: we’d meet at the bookshop, wander over the road to a giant internet cafe with lots of empty tables, and then play games all afternoon.

In time, the Ottakar’s Roleplaying Club morphed into the Open Roleplaying Community, and other people stepped up to steer it as I departed to the other side of the planet. (Dave! Bill!) And it’s still around today! Although it is very different in form these days, it still does the same job: it’s a welcoming hub for all people who want to come together and play these wonderful, ridiculous games together.

And of course, in that same time, tabletop roleplaying games have become a legitimate cultural phenomenon, attaining a level of cultural presence that would have shocked me that day in Ottakars!

I’m really proud of ORC (the acronym was entirely accidental!), and grateful for the wonderful friends I made there, many of whom I’m still in touch with today. I learned a lot. Some of those lessons are top of mind right now in fact, as I’m busy community-building in the TTRPG space again, this time for the glorious KiwiRPG. Just can’t help myself!

20 years at large

morgue & Leon carefully navigate the world

Twenty years ago today, I hopped on a plane with my best bud Leon and we flew from Wellington to London. It was exciting. I’d never been overseas before.

I came back several years later, after exploring Europe and the Middle East and North America, and living long enough in Edinburgh that I still think of it as my other home. 

I wanted to feel the size of the world. The more I travelled, the bigger it all felt, because every place I reached also revealed countless more places in between. But it also ended up feeling not quite so big as all that, because it turns out the world is made of people, and now I have friends scattered all over the globe, and the shape of my life was powerfully changed by these friendships.

The other important thing I learned is that the right place for me to be in that world is here, home again in Aotearoa New Zealand, on the banks of Te Awa Kairangi.

I hope to go see other places again, and visit all my friends out there. I am so glad I met all of you. You make the world feel just the right size.

Felix’s War Diary: 11 November 1918

Monday 11th

It was a great civic reception “Poincare” got yesterday. it was fine weather and aeroplanes overhead dropped messages into the square. To-day just before marching out, we had the news read out to us that hostilities would cease at 11AM to-day. We left at 11AM. and marched 19 kilos to Quievy with full packs up. Everyone is smiling now the war is over. We go on in the morning to Beauvais.

Diving Under The Sea

The sun was shining bright and clean, which was part of it. The warming day felt like memories, not so cold you’d flinch, not so hot you’d ever slow down. Just right, and you squinted as you checked the sky was still blue, and you were a kid so the blue went up and up forever. 

Walking with my daughter along the riverbank, our dog pacing nose-low through the uncut grass, and she said “Daddy, let’s play a game.” We held our breath and pretended to dive under the water as we walked. I made the sound of bubbles, enjoying the sight of her unbrushed hair tipping over her forehead as she pretended to swim ahead. And then she surfaced and turned to me with an amazing smile and asked, “Did you see it?”

There was something happening, I could sense it even then as I replied “I think I saw a shark,” and she said “The shark is still far away, but did you see the skeleton? Come and look!” She dived below the surface again. 

I followed. And we went down below the water together.

A bridge ahead of us softly hummed the wheel-songs of mid-morning traffic. Alongside us, our dog inspected the long grasses on the bank with one paw lifted and tail stiff. The river calmly tried on new dresses, giving each shimmering gown one moment then discarding it forever. 

There was a skeleton in the water. It was deep enough that the colours were all washed out, but still light enough to see. Sand beneath us, and waving long fronds of sea-weed, brown and soft green, and the slow progress of water snails. The skeleton was sitting against a rock, empty eyes gazing out at my diving companion and me.

We surfaced again, and our eyes met. “I saw it,” I said to her, and she told me that the skeleton was probably old, maybe from pirate days and there might be treasure there, but that shark was coming closer so we had to be quick – and I agreed and she took a deep breath and down we went again – 

– a long moment, swimming into the shadow of the great bridge. We came up for air again, and she said to me – “we made it”. 

And without waiting for any reply she swung ahead of me, skipping to catch up with the dog.

I wanted to stay down there, but the skeleton dissolved into images and my footfall bore my weight again. A child, and a dog, and the big blue sky. I’d felt it. 

I remember how it was, to play. On weekday afternoons I look around my old schoolyard, now hers, while I wait for the last bell to ring, and I can sense the ghosts of distant planets and secret tunnels. I remember what we did, and what we said, and how easy it was. But I don’t remember how it felt. Perhaps we have to lose the feeling, as we get older. We start looking too hard at the world, seeing more of it than we once did, but always less as well. And yes we can still choose to imagine, can hurl ourselves into imagination in ever greater ways, but how it felt when we were children – that slips away.

But I’d felt it. Something about the rhythm of it – disappearing into an unknown, silent and separate, and then bursting into the air and telling each other what we’d seen – some barrier fell away. I caught her, just for a moment. And I knew that feeling, I knew it from a long time ago. It was something I’d never expected to feel again. I felt blessed, and uplifted, and calm.

With the dog on a lead, we walked across the bridge to the other side of the river. Cars and trucks passed by, engines raw. I watched my daughter ahead of me, up on her toes to look over the side and down at the river. And I looked down too; down into the water.

Just hanging

“Going viral” is such a weirdly unpleasant phrase for content spread on the internet. Like, the metaphor works of course – except for the bit of the metaphor that equates a funny youtube video with getting really sick. Ah well, I guess it won’t be too long before the association between “viral” and “sickness” becomes so obscure it becomes a pub quiz question.

(Of course there will be pub quiz nights in the future. They existed in the past as well. What do you think all those mysterious hooded strangers did to pass the time between handing out quests to brave adventurers?)

I had a wee taste of virality last week when my 200-word roleplaying game “Holding On” suddenly started getting shared around Facebook and Twitter by people in the roleplaying hobby community. And I’m being a bit silly by even using the v-word, because the community is small and the section of it that shared my game was a tiny subset of that – this Facebook post had eighty-plus shares, this tweet had around a hundred. I have no idea how many people actually saw it, but I scanned through many many comments, and I was contacted by a few people saying “hey, is this yours?” Very gratifying.

The game is a funny little thing. Two people play, and one of them is hanging over an abyss. The other is holding on to them so they don’t fall. It was intended to work as a metaphor for any situation where someone is slipping away forever, but primarily as a very literal representation of the subject matter: someone is hanging on with nothing below them but a very, very long fall.

This isn’t the first time I’ve played with this imagery. Many years ago I wrote a very short story called “Hanging Tough” in which some teenage guys are trying (and failing) to impress some teenage girls by, you guessed it, dangling themselves over an abyss. I intended this as a shorthand caricature of the kind of dumb risktaking engaged in by Those Foolish Youths – again, a metaphor, not something real. Somewhere in the back of my head was that scene in The Lost Boys where they hang on to the underside of a rail bridge and one by one lose their grip, dropping into the mist below. Of course, Kiefer and his gang could fly. Real people wouldn’t so easily take that sort of risk – even for Those Foolish Youths, this is surely a step too far.

And then those photos started coming out of Russia.

extreme22

extreme11

Oh heck. I can hardly even look at them.

Anyway. I’m not really going anywhere with this. I guess the takeaway is, hanging over an abyss is some potent stuff, and I’m pleased I made a game about it. That’s right, I have the lucrative “perilous dangling” subgenre all sewn up! Yay for me.

Those climber pics are from here. Rolling Stone talked to these climbers in 2014.

You can find the game Holding On, and some designer’s notes, at my Taleturn site. (Taleturn is where I put all my game/story/interactivity stuff. Check it out, and follow me on Twitter…)

And you can find the story “Hanging Tough” in the anthology Urban Driftwood, which is now available free in PDF from Dan Rabarts’s site.

Wee Beastie 2015 Omnibus

On Facebook I share random snippets from life with our Wee Long-leggedy Beastie. Here’s the 2015 collection.

(Old omnibus editions: 2013 part 1; 2013 part 2; 2014)

Jan 13:

Wee Beastie has been in bed for over 90 minutes. And her voice comes ringing out from her bedroom: “Let it go, let it go, let it go, let it gooooo…”

Jan 14:

WB: I’m trying to decide whether I’ll be a paleontologist when I grow up or whether I’ll be like you.
Me: Well, you could be me, but also a paleontologist!
WB: Nope. I’d be like you. Boring daddy.
Me: Boring daddy!!
WB: Yes, I’ll be boring daddy. Just doing what you do.

Jan 16:

Wee Beastie is setting up a house for her toys.
WB: Keep passing me things dad!
Me: I’ve already given you all the furniture.
WB: But I still need all the cars.
Me: Cars?
WB: You know, those mechanical driving things? Let’s go!

Jan 16:

The Wee Beastie continues to be uninterested in actually going to sleep:
WB: DAD!
Cal: My darling, you should be asleep!
*pause*
WB: I AM ASLEEP!

Jan 17:
Via Cal:

waiting for the paddington movie to start.

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Jan 19:

Playing Snakes & Ladders with the Wee Beastie. She calls rolling the dice “wiggling”. And she keeps predicting the number she’s about to roll! It’s uncanny. “I hope I get a four! Yay now I’m wiggling! It’s a four!”

Jan 19:
Via Cal:

My Wee Beastie writes me beautiful cards, with a nod to the existential. As dictated to Morgan Davie

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Jan 20:

Summertime! Wee Beastie and Mae the dog.

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Jan 27:

Wee Beastie and I have invented a new dessert. WB calls it “Chocolate Mixup”. Take some banana and mash it up, then mix in some crumbled weetbix. Melt some chocolate and mix that in too. And then add a few tiny marshmallows. Spoon into greased tiny muffin tray and chuck into the freezer until they hold together!
They are pretty nom. Well done Wee Beastie.

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Jan 30:

Wee Beastie: There’s only one way to hide bread from a dog.
*dramatic pause*
Wee Beastie: Eat it up!
*devours the bread*

Feb 2:

Wee Beastie just asked why we don’t fall off the Earth, because it’s a ball and we’re on the bottom of the ball. She listened carefully as I explained gravity as clearly as I could. Then I told her she asks great questions. Her reply:
“It’s because I have three brains. They are called Charley, Sue and Amelia. Now what if a kid flies out into space and eats the moon?”

Feb 13:

Wee Beastie has been figuring out death for the last month or two. It pops up at random times, like today, without warning:
WB: Dad, make Mikey say “I love you too much for you to die out”
(Mikey is one of her cuddly friends)
Me: What was that Wee Beastie?
WB: Make Mikey say “I love you too much for you to die out “. You know how you die and get put in the ground? Like Poppa? He died. Like that.
Me: “I love you very much and I don’t want you to die.”
WB: “Oh, it’s okay. It’s a long time.”
Me: “It won’t happen for a long time?”
WB: “No it will be a hundred years.”
Me: “Oh. Now I feel a bit better.”
WB: Okay. Dad can I watch a DVD?
This is how it goes. Kids are always thinking.

Feb 14:
Via Cal:

wee beastie and her best friend

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Feb 20:

So yesterday just before dinnertime the Wee Beastie fell at a playground. It was a pretty big one, well over my head, two metres plus.
I have two thoughts:
(1) Man, that sure is a special kind of stomach lurch when you watch your child fall. Not keen to feel that again any time soon.
(2) Kids are obviously made of rubber or something. Only injury is a few face scratches.

Feb 20:

Wee Beastie pulls a blanket over her curled-up body.
WB (muffled): I’m a blanket!
Me: Oh, look at that blanket on the couch. That looks comfy. Maybe I’ll lie down on it.
WB (muffled): No, no, pick up the blanket and put it somewhere soft!
Me: Hmm, maybe I’ll put this blanket on the big bed.
I scoop up the blanket complete with lump of child, and put it on the big bed. I smooth it out.
WB (muffled): Now lie down on it!
Me: Ahh, now I’ll have a rest.
I lie on the bed next to the blanket and carefully drop my arm over it.
Me: What a comfy blanket.
WB (muffled, quiet): And the blanket was very happy.
Being a dad is pretty choice some days.

Mar 10:

Wee Beastie: Do you know why they are called Girl Guide biscuits?
Me: No, why?
WB: Because there are girls who sell them, and they are for guides, which means when you are guarding something. You have them when you are a guard.
Me: What kinds of things do they guard?
WB: Oh you know. When there are dragons that want to take the jewels on a necklace. And so you have a Girl Guide biscuit so you don’t get hungry while you do the guarding.

April 2:

My birthday card: “Dear Dad, You’ve been the best Dad in the whole world. Love from Wee Beastie and mummy and Mae. And have a nice time however old you are.”

April 8:

Wee Beastie currently taking surveillance-type photos of toys she intends to kidnap. This game is weird.

April 15:

Wee Beastie dancing around the back garden singing about how much she loves playing “cheerio fetch” with Mae the dog, and playing cheerio fetch at the same time. (Cheerio fetch is a game she made up where you throw pieces of cocktail sausage, and the dog runs to eat them, that’s the whole game.)

April 18:

Wee Beastie was looking up at the hills that frame the Hutt Valley.
WB: I want to go right up a mountain.
Me: And what would you do when you got to the top?
WB: I would grab hold of a cloud and hold it tightly against my tummy.
Me: And what would you do with it?
WB: I would run back down to the bottom and carry it home and put it in a birdcage and then I’d hang the birdcage from a tree in the garden and then whenever we wanted things to be wet we could go and stand under it.

April 25::

Portrait of Cal Greaney by the Wee Beastie.

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May 7:

At a beachside park after rain, Wee Beastie sees a rainbow. It comes down just over the trees, on the beach!
WB: You know that there is always a treasure at the ends of a rainbow.
Me: Is there?
WB: Yes! The rainbow always puts a treasure at the end. We’ll go and find it! Come on!
The rainbow disappears as we walk towards the trees.
WB: Quickly dad! We need to find the treasure first! Can I run ahead to the beach and search for it?
Me: Sure.
She runs down to the beach. I wonder how long it will take before she gives up the search, but about thirty seconds later she skips back.
WB: Found the treasure!
She has a small bouncy ball with stripes. The stripes are in all the colours of the rainbow.
WB: The rainbow found a ball and put rainbow colours on it!
She is delighted. And so am I.

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May 13:

Wee Beastie busily turning her dolls into elephants.

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May 15:

Wee Beastie decided to start a mammoth tidy-up/cleaning/vaccuuming session and has just spent last ninety minutes encouraging me to keep up with her. It’s upside-down day everybody!

May 28:

Wee Beastie: I drew a picture of you when you were a baby and only had seven teeth, four on top and three on the bottom.

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June 9:

Wee Beastie has made a picture of how we should spend the afternoon. It includes:
Gardening
Going to Percy’s Reserve
Writing words on the whiteboard
Blowing bubbles
Drawing pictures
Buying mummy a new dress
Doing her hair
Make Randall a birthday present
Take pictures with a camera
Draw some faces
Pick up Mae the dog
Bake Randall a tiny birthday cake

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June 12:

Wee beastie sickness hits day eight. (Best day so far.)

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June 17:

Wee Beastie excited by postcard from Paris from Alasdair Sinclair

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June 20:

For reasons I still don’t understand, Wee Beastie took home a Power Rangers DVD from the library this week. She’s really into it. She calls them the “Nature Rangers”, also for reasons I don’t understand. She also enjoys spotting the Sky Tower when it pops up in the background. And I find it quite entertaining too! As WB DVD choices go, this one is a solid success.

June 20:

Ella Munro is wanting more warm fuzzies and kids and pets in her FB stream. So here’s the Wee Beastie and Mae the Dog.

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July 3:

Grinning Wee Beastie cavorts around the room to Lorde. Abruptly stops, turns off music mid-track and comes over to me with serious face.
WB: Daddy. I’m so happy because one of my dreams came true.
Me: One of your dreams came true?
WB: One of my wishes. I danced just how I wanted. Every time I looked down at my feet they were going to just the right places!
Me: That’s fantastic.
WB: I’m so happy right now.
She runs back to turn the music on again and resumes.

July 3:

Walking dog with Wee Beastie a couple days ago, suddenly realise she has stopped skipping about and is hovering extremely close to me.
Me: What’s up?
WB: There’s a man behind me dressed as a killer.
I turn. There’s a slender, unassuming young man wearing a camo-pattern jacket. He overtakes us.
Me: I don’t think you need to worry.
WB: You’re right, you’re right. Because he’s only half dressed as a killer, right, okay.
She starts skipping again.

July 10:

“Nurse, would you please blow my nose for me?”
Playing doctors with a sick Wee Beastie. Stupid cold has taken up all her first week of holidays. Bother.

July 21:

Thanks to some DVDs inherited from James H. Liu, the Wee Beastie has discovered Pokemon and has immediately become a Team Rocket apologist. It’s Randall Boggs all over again. (Which was Scarface Claw all over again.)

August 3:

Wee Beastie has scraped her knee.
WB: There’s blood! I need a bandage, so no-one will know.
Me: What do you mean?
WB: If you have blood then you need to cover it up so no-one knows there is blood.
Me: Why do you need to do that? Why don’t you want people to know?
WB: Because if people see you have blood they’ll be sad. And you don’t want to make people sad.

August 6:

WB just told me we’re playing “Doctor Roctor, Rock Doctor”. I’m Doctor Roctor.

August 6:

Wee Beastie getting changed:
“Aren’t these undies beautiful? These undies are as beautiful as a slug!”

August 14:

Wee Beastie at play:
“Down that way is the Wheelwoods. It is a very scary no-good forest. There are pumpkins that drive, and bash you in the face.”

August 19:

“Why did the pink paper cross the green road? To meet the purple dog! Good one right dad?” – Wee Beastie joke time

Sept 28:

Two Wee Beastie-isms:
(1) This weekend, Grandma asks WB to greet her aunt & uncle as they come to the door. WB replies: “Sorry Grandma, I’m not really into that.”
(2) Today, WB goes past a display of gift balloons, and says: “Look, that balloon has Spider-Man’s face on it! I used to like Spider-Man, but that’s not my style any more.”
Is my child a four-year-old hipster?

Oct 11:

Colouring in together with a Youtube Taylor Swift playlist on the TV. Leave room for 90 seconds to take a call from Cal. By the time I return Wee Beastie has taken off all her clothes and is dancing like a naked happy lunatic to Nicki Minaj.

Oct 14:

Wee Beastie has taken two of her Pony toys on a car journey.
WB: Dad can you talk for this pony?
Me: Okay, sure.
We both assume pony voices
WB: “We are going to have a great birthday party today!”
Me: “Yes we are!”
WB: “And then we’ll find the surprise!”
Me: “Ooh, what’s the surprise?”
WB: “You don’t know what it is.”
Me: “Can you tell me?”
WB: “Okay, do you think you are real?”
Me: “Of course I’m real, I’m a real pony.”
WB: “No you’re not.”
Me: “What do you mean?”
WB: “You’re not real. You can’t talk.”
Me: “Then what am I doing now?”
WB: “That’s Giant Daddy talking, not you. You’re just a toy.”
Me: “What?”
WB: “You’re a toy, you’re not real.”
Me: “But we’re talking!”
WB: “No, I’m a toy too. We’re both toys, we’re not real at all.”
Me: “But… but…”
WB: “Are you scared?”
Me: “Yes!”
WB: “You’re really really a toy. You’re not real.”
Me: “But that’s impossible! The implications are too horrible to contemplate!”
WB: “I know.”
Wee Beastie drops out of pony voice and says softly, to herself:
WB: But the pony didn’t know it was just a trick.
(This was a few days ago, so this won’t be as word-for-word accurate as these usually are. But it won’t be too far off. There was also a whole song she made up that I wish I could share because it was amazing.)

Oct 30:

Wee Beastie has found my copy of Heroquest. Let the monstrous tea parties commence!

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Oct 31:

Halloween open for business! At Wee Beastie’s grandparents’ house.

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Nov 7:

Wee Beastie, contemplating death & dying:
“I think when people die, they come out of their bodies and they jump into the wind. And then they become part of the wind.”
(This was a few months ago; a visit to the cemetery yesterday reminded me.)

Nov 11:

Just overheard Wee Beastie in the next room: “Fear is the enemy! If we just believe in ourselves, we might just beat them, those lousy power rangers!” Apparently she’s giving inspirational speeches to the bad guys. Again.

Nov 13:

Wee Beastie’s epic My Little Pony game now has pony figures spread all over living room and kitchen. There’s a zombie pony causing mass panic, and it turns out some ponies are secretly Power Rangers. So we’re shaping up for a major Power Ponies vs Zombie Pony showdown. Better get back to it.
[in comments an hour later] Well, if you’re wondering how the showdown went, you’ll be pleased to hear the Sylvanian Families had a lovely picnic. 4yo children don’t hold with any of that modern plot continuity nonsense.

Nov 16:

Continuing her habit of renaming things*, Wee Beastie has today told me about “Monster Hide” (Monster High), a story about monsters who are really good at hiding. Works for me.
* She calls Power Rangers “Nature Rangers” and, inexplicably, is insistent that Lego Friends is called “Eema Girls”

Nov 29:

Proper summer vibe at our place, and it feels like Pearl Jam weather. I throw on Ten. Wee Beastie dances about. “This is pretty good music, dad. It’s really monstery.”

Dec 3:

Me: okay Wee Beastie, by the time I am out of the shower you’ll be dressed for kindy, right?
WB: Yes dad!
Instead, this.

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Dec 11:

[via Cal] About to start decorating the tree. This could take some time…..

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Dec 11:

[Via Cal] Done! Very happy!

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Dec 20:

[via Cal] She’s five!

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Dec 23:

Last day of kindy was Monday. The Wee Beastie was excited, of course. It was a special day. Moera Kindergarten is a treasure and we’ve been privileged to be part of the community there.

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Dec 24:

[via Cal] sprinkling reindeer food

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Jan 1, 2016:

Serious discussion

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Happy New Year from us all!

“True Love Match” launches today!

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I’m excited to release into the wild the full edition of my game of romance and reality TV, True Love Match. Yep, it’s The Bachelor: The Role-Playing Game.

You and some friends move between two rooms and pretend to go on dates with each other, and if it works right you all end up with nightmares. NO, I mean you all end up with FUN STORIES TO TELL yeah that’s it.

The game is also a demonstration of the power of interactive experiences, which is what this whole Taleturn thing I’m doing is about.

It’s free to download and released into Creative Commons too. If any of this sounds interesting to you, go grab it! Or spread the word to those who might be into it.

Taleturn has launched!

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Introducing Taleturn – exploring the intersection of story, interactivity, and social psychology.

For a few years now I’ve been mustering all my efforts in games, writing, social change, etc under the name Taleturn. (That’s the name appearing on my invoices!) Now I’ve finally shifted that identity into the public sphere. Feels good!

Taleturn.com is the website. It’s partly a portfolio site, and partly an ongoing blog where I can share whatever I’m thinking about games and engagement and so on.

There’s also a twitter feed, @taleturn, where I’ll share links to interesting content in the games/interactivity/social psyc arena.

Please do check it out, and give me an RSS or twitter follow if this seems like your sort of thing!