This past weekend I was up at the new-style Megaroleplaying Weekend.
The old version of this weekend had a bunch of people descending on a lovely small beachside holiday house (known in this part of NZ as a ‘bach’) to play a bunch of roleplaying games, hang out and talk, run around on the beach, and occasionally actually sleep.
The new version had us up at another coastal spot – the homes of Matt/Debz and Sam/Luke. There were about twenty bods, and we did the sunshine thing, the frisbee in the park thing, the barbecue thing, the hang out and talk thing (including a too-short politics chat with idiot/savant) and even the sleep thing. Of course, there was a lot of the game thing.
The games were amazing. I was lucky enough to be roped into Jenni‘s high-school girl clique game I Know, Right which was an absolutely terrifying experience. It lands you in the heart of a five-strong group of best friends, whose internal power politics are inevitably vicious. I started off in the ‘banker’ spot in the clique, knowing stuff and being able to stay in the good books of the Queen Bee by filtering information through to her. A power play later landed me in the coveted Queen Bee position, which I immediately discovered was even more stressful. I was completely out of my depth, and I soon found myself plummeting down to the awful position of ‘target’. I got a huge amount out of this game – I understand the dynamics of girl friendship cliques a lot better as a result. But, man, it’s harsh, harsh stuff. Fellow players were Debz, Giffy, Sam and Matt. Matt’s writeup. Debz’ writeup.
The other big game was ‘Phoenix’, which used the lovely Primetime Adventures system. We together hashed out an imaginery story structure for a TV series, and then played through a couple of episodes. It was really intense stuff, with play focused on two levels – the protagonist character’s experience inside the story, and the story-creation discussion happening around it. I was impressed by the way in which the system encouraged us to keep finding the crucial moment in scene after scene, and it resulted in an incredibly engaging game and story, although one far removed from more traditional roleplaying styles. This was run/managed by hix, and fellow players were Luke, Debz and Svend. An account of it is being developed here.
I also ran some game about crab truckers, which I wrote about on my LJ.
Overall, it was a splendid short weekend, and I look forward to the next one!
6 thoughts on “Queen Bees And Me”
Comments are closed.
It was a great weekend – not as long or intense as the old skool MRW I went to, but damn fine fun.
I suspect there’ll be a bunch of keen people up for more weekend-of-gaming goodness in the future. My vote is for Spring – when the sun is starting to come back and we’re shrugging off the lethargy of Winter. A ritual if you will, to welcome in a new season.
Yeah, a March/Oct thing for MRW would be an excellent idea.
It was indeed fun. I was sorry that I felt so wiped out after the intense Friday that I couldn’t give the games I played my best efforts. :/ I was especially interested to hear about the outcomes of PTA, which was a game I’d discussed in detail, but never actually played. 🙂
Damn, I’m jealous.
Mash, I was interested to see how PTA would work for a zombie TV series 🙂 If I do I will let you know.
Luke
I too enjoyed the weekend. In I know, right? I terrified for most of the game and I have lived as a teenage girl.
Mar/Oct weekends does sound awesome – bring on spring is all that I can say